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9/11 and the Mandela Effect

9/11 and the Mandela Effect
You’ve probably seen the meme that says we’re living in the wrong timeline. While this sounds like a joke, there might be some truth to it. There are some researchers who claim what happened on 9/11 was a temporal event that caused our timeline to split in two. Supposedly there is a parallel world where the Twin Towers still exist and the apocalypse is being avoided. This is not to say I think we are living in the wrong timeline, but that is something I will get into in another thread. Just know that there is still hope.
Perhaps the darkest timeline is needed for some collective shadow work.
However, I do think our timeline has been altered and probably more times than once. While this is not something you can really prove, there are many oddities surrounding 9/11 as well as a synchronistic pattern hidden in pop culture that seems to point to this. In the movie Back to the Future, after the protagonist accidentally activates a time machine and alters the future, the Twin Pines Mall becomes the Lone Pine Mall. Notice how the clock reads 9:11 when flipped upside down.
134 reads like hel when flipped upside too. Are we living in a bardo state like in the movie Jacob's Ladder or the show The Good Place?
Was this a reference to the Mandela Effect and the Twin Towers becoming the One World Trade Center? In the second Back to the Future movie, the protagonists accidentally create a new timeline where a wealthy man named Biff takes over their town. Biff lives in a skyscraper casino and turns their town into a chaotic dystopia. According to the screenwriter Bob Gale, Biff was based on Donald Trump. This is not a political statement, I’m just saying it’s odd how things turned out.
I wonder if Bob Gale knew Trump would run for president?
In the Super Mario Bros. movie, a meteorite impact millions of years ago caused the universe to split into two timelines, the one we live in, and one where dinosaurs evolved into a humanoid race. President Koopa, a reptilian human hybrid, seems to be another caricature of Trump. President Koopa wants to merge his dimension with ours and attempts to rule Manhattan from the Twin Towers, which are portrayed as a gateway between worlds. The Super Mario franchise is strange when you think about shamans eating mushrooms to commune with serpent gods.
Looks kind of similar, right?
There are many more examples of the WTC acting as a gateway. In an episode of Teenage Mutant Ninja Turtles, the Twin Towers are used to transmit energy that propels the earth into another dimension. Take note of the sphere between the buildings, this will become relevant later. In the intro of Power Rangers: Time Force, a machine called the Time Shadow is seen standing on the towers. Take note of the moon in the background as well. This will become relevant too. During the final scene of Fringe season 1, the WTC is seen intact in a parallel universe. In the intro of Power Rangers: Time Force, a machine called the Time Shadow is seen standing on the towers. Take note of the moon in the background as well. This will become relevant too. During the final scene of Fringe season 1, the WTC is seen intact in a parallel universe.
I miss cartoons.
Another interesting example can be found in Star Trek. In the show, space explorers are sent back in time to stop an alien invasion in the 1940s that altered the outcome of WWII and allowed the Nazis to invade the US. Once they kill the alien leader, one of the characters tells the protagonist that the timeline has corrected itself just as an image of the Twin Towers burning passes in the background.
From Star Trek: Enterprise
The idea of a parallel world where the Nazis won WWII is very prominent in pop culture. But why is this? Is it possible creative people can intuitively sense other realities while absorbed in the act of creating? Philip K. Dick believed that’s what he did when he wrote The Man in the High Castle. He claimed:
"I in my stories and novels sometimes write about counterfeit worlds. Semi-real worlds as well as deranged private worlds, inhabited often by just one person…. At no time did I have a theoretical or conscious explanation for my preoccupation with these pluriform pseudo-worlds, but now I think I understand. What I was sensing was the manifold of partially actualized realities lying tangent to what evidently is the most actualized one—the one that the majority of us, by consensus gentium, agree on."
Coincidentally, Philip K. Dick was one of the first modern thinkers to predict the Mandela Effect. He once declared:
“we are living in a computer-programmed reality, and the only clue we have to it is when some variable is changed, and some alteration in our reality occurs.”
The Nazis were rumored to be in possession of a time machine known as Die Glocke, or in English, The Bell. They were supposedly taught how to build this device by extraterrestrials and the craft was said to be kept in a facility known as Der Riese, or The Giant. It sounds far fetched, but The Nazi Party was actually formed from The Thule Society, an occult group that dabbled in channeling and other magical practices. They were also known to use the Black Sun symbol, an esoteric representation of a gateway into another dimension.
https://en.wikipedia.org/wiki/Black_Sun_(symbol))
In Twin Peaks, a show about a small town caught in the midst of an interdimensional battle between good and evil, there seems to be a reference to Die Glocke. In season 8 there is a device that looks just like it, and at one point, a character called The Giant appears next to it.
A conception of Die Glocke compared to the mysterious bell device in Twin Peaks.
Twin Peaks is full of occult symbolism. In one episode a character is given instructions to find a portal that opens 253 yards east of Jack Rabbit’s Palace at 2:53 pm on October 1st. This portal is located in Washington. However, there is another in Las Vegas. Strangely enough, on October 1st, 2017, the Las Vegas shooting occurred in a lot 253 yards away from the Luxor Hotel, a giant black pyramid with the strongest beam of light in the world shooting out of it. Victims were mostly those attending the Route 91 Harvest music festival.
There's also black pyramids on the instructions.
But it gets stranger. Jason Aldean was one of the headliners. If you look at his tattoos, there’s a Jack card and an Ace card underneath a black sun, which as mentioned earlier, is an occult symbol that represents a portal. This card from the Illuminati game is almost identical. A Jack is worth 10 points. An Ace is worth 1 point. This odd coincidence seems to be a reference to the date 10/1. Keep in mind this date looks like the number 101. This will become relevant too. But was the Route 91 Harvest a literal harvest of souls meant to energize a portal?
This one is too much of a coincidence for me.
The name Twin Peaks seems to be a reference to the Twin Pillars, a Masonic concept that originated from the Biblical idea of Boaz and Jachin, two pillars that stood on the porch of King Solomon's Temple. The Twin Pillars can be found in ancient architecture all over the world and are sometimes used in Tarot. They are said to represent a doorway into a higher realm. In this Masonic artwork, you can see the Black Sun between them.
Jachin, Boaz, and the Black Sun.
The Twin Pillars and the gateway in between can be represented by the number 101. In Twin Peaks, the entrance to The Black Lodge, a place that exists in another dimension, is depicted as a rabbit hole between two trees, which resembles a zero between two ones. In George Orwell’s famous novel 1984, Room 101 is a place where people’s worst fears come true. In The Matrix, Neo’s apartment number is 101. Here it’s interesting to note that he escapes the matrix by going in room 303. This year marks 303 years since Freemasonry was founded. Perhaps they will make their getaway come December? Many occult researchers claim the Twin Towers were supposed to represent the Twin Pillars. There even used to be a statue called The Sphere placed in between them, making the buildings resemble the 101 Gateway.
The Black Lodge entrance from Twin Peaks and The Sphere centered between the Twin Towers.
Is it possible that the WTC‘s design was intended to create an interdimensional doorway using sacred geometry? Some say the Twin Towers even acted as a tuning fork. The buildings were wrapped in aluminum alloy with a resonant hollow interior. If you look at the picture above and to the right, you can kind of see how the sides of the towers even look like one. The Colgate Clock also once faced the WTC from across the water. If you’ve read my previous threads, you’ll probably notice it’s octagonal shape. Many portals in pop culture are portrayed as being 8 sided, like CERN, the largest particle collider in the world. Many conspiracy theorists speculate CERN is actually an interdimensional doorway. Some of the scientists working there have even said this. Why is there so much symbolism? Can it all really be just a coincidence at this point? Did 9/11 really alter our timeline?
The Colgate Clock compared to CERN.
According to many people, 9/11 is the reason the Statue of Liberty’s torch is closed. However, this isn’t true. Lady Liberty’s torch has been closed for over 100 years. Yet, there are some people who claim to have visited it. But according to official history, this is impossible. In this reality, The Black Tom Explosion was the reason the Lady Liberty’s torch closed. The explosion occurred in 1916 and was one of the first foreign attacks on US soil prior to Pearl Harbor. The explosion was also one of the largest non-nuclear explosions ever documented. The explosion was so powerful it caused the outer wall of Jersey City's city hall to crack and the Brooklyn Bridge to shake. Ironically, besides Lady Liberty’s torch, the explosion lodged shrapnel in the clock tower of The Jersey Journal building, stopping the clock at 2:12 am. It also caused windows miles away in Times Square to shatter. Perhaps the matrix was trying to tell us something. Was this a time shattering event?
https://en.wikipedia.org/wiki/Black_Tom_explosion
https://www.tripadvisor.com/ShowUserReviews-g60763-d103887-r126254125-Statue_of_Liberty-New_York_City_New_York.html
Some people also claim they remember the Statue of Liberty being on Ellis Island. However, it has always been on Liberty Island. Once again, this is not something I recall learning in school. I’m sure some people do, but if my theory is correct, it’s because only some people in this timeline are from the old one. However, you can still find what appears to be residue left over from the previous reality.
Residue from a previous reality?
There are references in pop culture that seem to hint at the connection between the Mandela Effect and Lady Liberty as well. In the video game Assassin’s Creed Unity, the protagonist must find an exit portal to get himself out of a simulation. He finds it on the statue’s torch. In the movie Men in Black II, the statue’s torch is actually a giant Neuralyzer, a handheld device that uses a bright white flash to wipe people’s minds. At the end of the movie, the torch is activated and it illuminates the sky, erasing the memory of everyone in New York City.
The scenes from Assassin's Creed and Men In Black II
In the Netflix series The OA, a show about people who can jump between parallel universes, the Statue of Liberty shows up a lot. It seems to play an important role that was never really explained due to the show’s sudden cancellation. Some fans have pointed out that in one scene, Lady Liberty is holding her torch in the wrong hand. Some say this was just an error while others think it may have a deeper meaning.
The Statue of Liberty scene from The OA.
In The OA, the protagonist searches for The Rose Window, an object she says acts like a portal to other dimensions. I find this very symbolic considering the Twin Pillar symbolism mentioned earlier. Many older cathedrals have huge rose windows centered between two tall towers.
Old cathedrals with 101 Gateway symbolism built into the architecture.
If you’ve read my previous threads, you might have already made the connection that the 101 Gateway is another version of the Saturn Stargate. If you’re not familiar with the theory, we live in a simulation controlled by Saturn and the Moon, and The Elite are tying to break out. Our simulated reality is sometimes represented by a cube, and some say The Kaaba is one of these symbolic structures. The Kaaba sits between two pillars underneath a clocktower with a crescent moon on top.
Kaaba at Mecca.
Ironically, Fritz Koenig, the artist who created The Sphere sculpture between the Twin Towers, said The Kaaba was the inspiration behind his art installation. We can see this symbolism repeated in much of our pop culture as well. In the video game Fortnite, a giant cube destroys a location called Tilted Towers then forms a portal in the sky. At another point in the game, it is revealed that the cube’s true form is a giant demon named the Storm King. His horns are reminiscent of a crescent moon.
The second time you fight the Storm King its at a location called Twine Peaks lmao.
But are there anymore significant Mandela Effects associated with the WTC? According to some people, Hurricane Erin never happened in their timeline. If you‘re unaware, like I was until recently, there was a massive hurricane headed right for New York on the morning of 9/11. Because of the events that occurred on 9/11, I understand how Hurricane Erin would be easy to forget. Nevertheless, the storm was strange. Hurricane Erin, which was slightly larger than Hurricane Katrina, received almost no media coverage as she charged toward New York City. On the morning of 9/11, just as the planes were about to hit, Hurricane Erin grew to her largest size, but slowed down and remained almost stationary off the East coast. But right after the WTC fell, she made a sharp right turn and headed back out to sea.
Hurricane Erin on September 11th, 2001.
Hurricane Erin’s name is also interesting. The name Erin originated from Ériu, a goddess typically seen by the sea playing a harp. I find this curious becau HAARP uses extremely powerful radio frequencies to heat up the ionosphere and create clouds of plasma. Not only does this affect the climate, but the electromagnetic waves produced by it could hypothetically mess with our minds, perhaps changing or even erasing our memories. se many conspiracy theorists blame HAARP for both weather manipulation and the Mandela Effect.
https://en.wikipedia.org/wiki/%C3%89riu
https://en.wikipedia.org/wiki/High-frequency_Active_Auroral_Research_Program
In my last thread, I talked about MH370. I believe it’s disappearance, like the events discussed in this thread, was a part of a Saturn Stargate ritual. A sacrifice to the god of time. Would it be beyond the god of the fourth dimension to grant someone access to a wormhole? Perhaps The Elite are not purposely creating Mandela Effects and branching timelines. Perhaps it is just a side effect of trying to beak the matrix. But I digress. At the end of my last thread I said I would talk more about rabbit symbolism and its association with time travel. However, before I talk about that, or the Law of One, I thought I should talk about this first. Thanks for reading.
Oh yeah, in case you did read my last thread, check this out. The fact that this article was posted 2 weeks after my MH370 conspiracy post has me kind of spooked lol.
https://nypost.com/2020/10/07/washed-up-debris-on-australian-beach-could-belong-to-missing-mh370/
submitted by nickhintonn333 to conspiracy [link] [comments]

Cayo Perico Heist Update Review

So it’s been a few days since the update dropped so I think it’s been a good enough to let the update’s content sit and allow us to play around with everything.
To address the elephant in the room, let’s talk about the island: it is very, very, VERY underwhelming. I already made a post explaining the problems with the island, so I’ll just keep it brief: it’s all run down industrial drug manufacturing and no resort town area thingy for the tourists at the party. It’s quite unrealistic thinking about the people there and where they’re going to stay. If they wanted to make the infrastructure of the island undeveloped, then make it be like Cuba, where it’s all old timey buildings with classic cars on the unpaved roads. It’s all off-road areas, which TBH are pretty cool if you wanted some off-road/rally cars to try out BUT OH WAIT YOU CAN’T BECAUSE THE ISLAND ISN’T ACCESSIBLE IN FREEMODE. I don’t know what Rockstar was thinking when they said “an entirely new location.” When you say it like that, of course people are gonna expect it to be in freeroam so they can have fun with their friends and hang out in their cars and whatnot, and no having tiny portion of the island where you can just do what you do in your nightclub and the Music Locker, and that is to just dance and drink and entertain yourself for 5 minutes. If you try to leave the island, the guards stop you and your character automatically walks back toward the party. You can’t even sneak or swim around the guards you are just stuck at the party until you decide to go back to Los Santos. From what some people say, it’s because of the limited hardware, and that the entire island is free to explore in freeroam on the XSX/S and PS5, but very few of us have those consoles, and those who do say that claim is false. It’s just either the game is old or that Rockstar just wanted to be dicks to us, and if they did know we were expecting a map expansion, then I’d like to believe the. They really did do us dirty like that.
The very first prep/scout might be the worst mission in the entire game. All you do is take pictures of stuff you need for the heist, which is fine, except the stuff spawns in random locations and if you wanna fully complete the prep missions and get your crew completely equipped you have to find 4 of the stuff, like the bolt cutters and grapples. I like the idea of posing as a DJ’s entourage then sneaking out scope out the island. It’s cool, except for the fact the mission is goddamn awful. It’s a mandatory stealth mission, which doesn’t sound that bad, then you remember stealth in GTA is just so, so bad. “So what if it’s a stealth mission, just quietly take out everyone in your way.” That’s the problem: you can’t eliminate anyone in this prep mission, not even punch or judo chop or whatever on the guards. As soon as you get too close to any of the guards, you are spotted and instead of dying and respawning, you’re dragged back to the party (or airport, if you’re doing the prep after the first play through) and have to sneak your way back all over again. It gets pretty frustrating after awhile. To make it worse, if you’re spotted too much, you are thrown off of the island and wash up on the shores of Vespucci Beach, which doesn’t make sense geographically, since Cayo Perico is confirmed to be in the Caribbean and LS is next to the Pacific Ocean. After getting thrown off the island, you have to go back to the Kosatka, restart the prep, and do the mission all over again.
The other prep missions are somewhat of a step up from the Casino Heist preps. For one, there aren’t any missions where you have go back twice for any of the equipment; it’s a one and done deal. The missions utilize different interiors from previous updates, like the CEO office, Import/Export garage, etc. and I find that somewhat cool. The missions themselves aren’t that hard, so they should be able to be breezed through.
The heist itself was in many ways a step up from the Casino Heist, in a way. All the different kinds of approaches, entries, methods, setups, etc. made the heist very unique with different levels of replay ability. As annoying as the guards on the island are, it’s good that they spawn randomly, as to encourage more challenge and thought as to how to approach the heist, unlike the Casino where they all have fixed locations, and after a few play through you figure out the formula and breeze through it like no problem. The guards are still ridiculously hard to all kill, even with all the prep missions to weaken them done. They still have aimbot, not surprised there. There’s a juggernaut in El Rubio’s mansion, but it’s not that bad, since there’s only one that spawns, and you can just use explosives. It is a heist that encourages stealth, and is very unforgiving to those who fuck it up. The enemies are fairly weak if you do the preps, but they just swarm you everywhere, especially in El Rubio’s mansion where they flank you at all corners, and if you’re not careful, you can go through all your snacks and armors quickly.
The amount of content released day one is very underwhelming, and the drip feed line up lowkey sucks. Half of the cars showed off in the trailers and promos were actually released on launch but the rest are to be released weekly over the next few months. I get it, Rockstar wanted to artificially extend the lifespan of this update, but did they really have to make us wait weeks for vehicles we can drive around during the heist? If they wanted to drip feed some vehicles from the heist itself, make it like the Manchez scout or that ATV cause no one cares about those vehicles, well, at least I don’t. Leaving out less vehicles from the heist to be released as drip feed would leave room for some more original cars to be added or different versions of cars that need updating, like the ARENA ZR380 PLEASE JUST GIVE US A CLEAN JDM VERION OF THAT CAR. The line up of original non heist cars is actually quite solid, still fitting the theme of the update. Cayo Perico gives off some Cuban vibes, minus the whole communism thing, so it would make sense some of the cars added would be classic cars from the 50s-60s, like the Fiat 500 (Brioso 300), BF Weevil (finally, they added a better version of the Injection), and Slamtruck (if that thing doesn’t allow us to put cars on it I’m gonna get very mad).
The new clothes and outfits are nothing amazing, but there was a change I appreciate so much, and that is we can finally put body armor on other tops like hoodies, service shirts, other utility tops. Finally will I no longer have to use the merge glitch. The new armored vests tho kinda suck, since they’re just designer and don’t exactly fit anything. The new button down tropical shirts do look cool, I just wish we could unbutton them to give more of a casual tourist vibe. I just appreciate we have more ability than variety.
The weapons were ok. The military rifle looks way too similar to the bullpip and advanced rifle, so it’s nothing really special. The Perico Pistol was a cool unlock for a random event that has a somewhat painful chance to get by finding a body in LS and searching it for a key, but the gun itself is just a golden marksman pistol, needing to be reloaded after every shot. I have yet to find the combat shotgun in the heist, but I imagine it’s just a cooler looking version of the pump shotgun.
The music in this update was very meh. Didn’t like the songs on Kult FM too much, maybe because I’m not into rock that much and kinda used to listening to pop songs and some Broadway musicals here and there. Couldn’t really judge Still Slippin since I need to be in a specific area of the map to listen to it, I haven’t been around Mirror Park in awhile, so I just went back to putting the music on mute and turning on blast LMP on Spotify (Owl House fans you know what I mean). It doesn’t really help that Rockstar is drip feeding radios and music too, since Still Slippin won’t be broadcasted to the entire map until a few more weeks. Maybe when it’s finally released for the entire map then I’ll take a listen. That one Moodymann song they played for the trailer goes hard and I’m sure his other works go hard too; too bad no one goes to the Music Locker, which is literally a stripped down version of our nightclubs under the casino. Come to think of it, music and nightclubs are a major part of this update, making me think Rockstar just wanted to do an After Hours Pt. 2.
Overall, the Cayo Perico was had the potential to be one of the best updates the game has ever seen: a map expansion for us to explore, but we were given a heist with ruthless AI and mediocre to subpar content to make up for it. As it stands, it might be one of my least favorite updates, not living up to the community’s expectations whilst being quite content dry.
submitted by lovemuffin04 to gtaonline [link] [comments]

I just really love the Fallout Universe.

High all! I really recently fell in love with the Fallout Universe, with all its complexities and unique stories. In particular, I very much enjoy the subjectivity of interpretations of the games and their outcomes, and I wanted to create my own personal contribution by writing a story specifically set after the Second Battle of Hoover Dam. The Courier is referenced once in passing and there's no mention of a next of kin for the Courier. The story is completely original with entirely unique characters that I've made and it takes place after a non-specific timeline in which Mr House wins the fight for the Mojave Desert. I wanted to share some of my work with my fellow Fallout fans and see what you think. I sincerely hope you enjoy it.
Beginning:
After the guns fell silent during the Second Battle of Hoover Dam, the world was forever changed. Mr House’s City State of New Vegas gained full sovereignty and control over the Mojave Desert, and his Securitron Army pushed the exhausted NCR and broken Legion out. In the following years, Mr House rapidly expanded the city of New Vegas, and reignited the production of old Pre-War Technology automobiles, bus lines, and a high speed train line appeared. The Strip itself expanded beyond the Three Families; Strip clubs, pubs, casinos, all you can eat buffets filling the area, with some residential apartments and houses now beginning to be sold to the highest bidder, just as it was in the old world.
The expanded city of Vegas outside the Strip itself however is a slum, crime, inequality, and denigration is all but abundant, and unrest is growing. Following the removal of President Kimball, his Vice President Donald Watson took over and inherited a State in crisis. Faith in the government had rapidly deteriorated, and the economy of the NCR began to suffer as many relocated to the Strip to live a life of luxury and excess. The NCR is now a shadow of its former self, with Military Police now required to keep order on the streets of its towns and cities. The poverty level is rising. In the East, Caesar’s Legion too is changing, and not for the better. With the Western Campaign a failure by all accounts, resources dwindling, questions about the strength of their Leader Caesar are cropping up in the minds of those closest to him.
By 2295, the pieces had fallen into place. The fate of these States and the people who uphold them is uncertain. One thing is for sure. Whatever happens, the Wasteland will be changed unlike it has ever been before.
‘I appreciate your respectful and restrained response to my contact. It is a pleasure to interact with the less agitated members of your State.’
Aminta barely heard Mr House, and instead stared out the windows of the Lucky 38. The skyline of the Strip extended seemingly forever, pushing away the surrounding darkness with neon light. Just beyond the city outskirts, the silhouette of Mr House’s newly created Launch Pad. It was one of five, and she could just see the other four, each slightly further away from the city than the last. She scrutinised them, and was struck by the boundless possibilities of such technology; the opportunities provided. How exciting it would be! Mr House’s voice then cracked her thoughts and brought back to the present. She listened, without comment.
‘Roughly 18 hours ago, a team of five extraordinarily skilled individuals ascended Hoover Dam from the base of the structure,’ The ostentatiously large screen in which Mr House’s face sat suddenly changed to show grainy footage. ‘This was captured by one of our cameras on the perimeter of the dam. I apologise for the bad quality, it has been surprisingly difficult obtaining improved camera lenses, and As you can see, they used some kind of Grapnel Launcher and ascended via the rope.’
On the screen, it was possible to just make out five distinct figures at the base of the dam. They were clearly dressed in dark clothing, though the quality was too poor and the camera was too far away to make out any of the fine details of the material. Aminta scrutinised the footage, watching intently as the five figures used an oblong object, reminiscent of a hunting rifle to fire a rope, or cord up the side of the dam; high enough to catch the top. The operator of the device then disconnected it from the gun, and pressed it into the ground. It appeared to stick. They then ascended the rope. The camera feed then cut to show three of the attackers subdue and restrain two security guards. Due to the light, it was clear that the clothing the criminals were wearing was Recon Armor, though there were no insignia or identifiable characteristics. The two men were then held down by two and clubbed across the face by the third member with the butt of a 10mm pistol. He then turned to the computer and retrieved something from his pocket. Then the screen went black.
‘At this point, at roughly 1:27 am a Trojan was fitted onto the system. It temporarily disabled all the security cameras in the sector. It was one of the strongest Trojans I’ve ever come across, but I was able to get the system back up and running within 15 minutes. Unfortunately we cannot recover any footage from the corrupted data files that detail how the robbers escaped. I hope you can understand why I decided to contact you.’
Aminta pondered to herself. Why would Mr House, a man who controlled Rockets and owned and governed an entire city and it’s enterprises, would need to contact the New California Republic for assistance in a robbery? From where they were standing, he appeared to be in a position any high ranking NCR official would kill for. She didn’t say anything. There had to be more to this meeting than what Mr House was implying. She looked to her left, trying to be casual. Sitting next to her with an overexaggerated grave look on his face was Political Officer Neville Dawson, and next to him was Dennis Crocker, former Ambassador to the Strip. They too were quiet, their faces frustratingly hiding what they were thinking. Not sure where to look, Aminta turned back to the screen Mr House’s caricature face was on. She had to say something.
‘Mr House, why exactly do you think these people targeted Hoover Dam? There are many casinos and places full of money on the New Vegas Strip. Is there anything of massive value at Hoover Dam?’
‘Well Chief Aminta Marr, no, ostensibly speaking, there is nothing there of real value to anyone, unless they have the ability to take and control the Dam and source it’s hydraulic generated electricity,’
‘Then why would someone do this?’ Aminta said curtly. She tensed up, not meaning to sound dismissive.
‘Well Aminta, they did take one thing from what we've deduced,’ Mr House said, appearing to ignore her tone.
‘And what was that Mr House?’ Neville cut in. He was leaning forward, hands clasped tightly together. He was trying - and failing - to ease the tension in the room.
‘Well, before I contacted you Neville, and to answer your question Aminta, I ran through my storage records from 2285 to the present. I had Mr Harvey Shwarze, my ‘Representative in Government’ review them in paper form in our archives. Three things - completely inconsequential things mind you, were missing. Three Platinum Chips.’
Three Platinum Chips?’ Neville said concertedly, as if he knew exactly what Mr House was talking about.
‘That’s right. It’s a data storage device, well it was a data storage device. Designed by me before the Great War of 2077. Perhaps once upon a time this would’ve been valuable to somebody, but after the Second Battle of Hoover Dam I had access to all kinds of ruined facilities all over the Mojave to reform to working order. I began reprinting hundreds of Platinum Chips which were variations of the original Platinum Chip. They continuously upgrade and encrypt my software to prevent any outside programmers from accessing my highly sensitive data. I have no idea what a group of hooligans would want with three. I can easily replace them, and since they’re only usable on my systems, well they would simply be useless.’
‘Perhaps they wanted to sell them,’ Aminta proposed. It wasn’t impossible, she thought. People pay top dollar for things with perceived value, isn’t that the cardinal rule of the Strip?
‘To whom?’ Mr House replied. ‘The point still stands. Nobody has any use for them but me.’
‘Well, perhaps they thought they were valuable.’ Dennis remarked.
‘In any case, they will soon learn they are not valuable.’
‘If you have no problems with this Mr House,’ Aminta cut in. ‘Why do you need us here? The NCR has its own problems, big problems, and from where we’re standing, you seem to have everything under control.’
‘That’s precisely the issue!’ Mr House exclaimed. ‘The very fact they managed to steal anything from me at all is deeply disconcerting! I spent days and nights running statistical simulations for all possible scenarios in and formulated the best plans for countering every scenario I came across!’
‘I guess my point is, I do not understand, in any capacity, why you, YOU of all people would need to call us for assistance in a matter that you - whether intentional or not - have spent the last fives minutes telling us it isn’t an issue.’
The room fell quiet. Aminta pulled her hands back from the table and into her lap, and looked down at them, pretending to be occupied analysing them. She had exposed the true, unspoken meaning of this meeting, and they all knew it. She bit her lip. Dennis wiped the sweat off his face. Neville breathed in deeply, as though he was going to speak. But Mr House did first.
‘As I understand it, the NCR has fallen on hard times since the Second Battle of Hoover Dam. My Lieutenant after the battle was admittedly curt in regards to handling our relations, and since then it seems your economy is really struggling with extremely poor unemployment and satisfaction levels,’ Mr House paused.
Neville looked at Aminta with a look of understanding, and regret but he didn’t say anything. Mr House was right. Of course he was right.
‘It just so happens that while it may look from the outset I’m doing well, with the occasional launch of one of my experimental rockets, crime in Greater New Vegas is extraordinarily high. To be clear, the Strip is not, but the extended city state with the newly constructed buildings - those areas are. I want to make a proposition for the mutual benefit of the NCR, and New Vegas. Neville, think carefully about what I’m about to say.’
Neville spoke up. ‘Alright, I’m all ears.’
‘Dennis Crocker here can once again become the Ambassador to the Strip, and the NCR can once again have an Embassy. I will also give the NCR access to some of my technologies to help your state re-stabilize after everything that’s happened. In return however, I would like Aminta here, who is your Chief and Commander of both your military and normal police forces, to assist my Securitrons in patrolling Outer Vegas. Securitrons don’t make the best police, and security guards are in short supply and are not equipped, in any sense, to be police. I also would like your help in tracking down the culprits of this robbery; that being an extension of the aforementioned policing stipulation. Such a breach of security cannot happen again. Neville Dawson, I’m willing to sign a treaty pertaining to these terms, or any terms the NCR may propose, unless of course it does mutually benefit both states.’
Aminta felt her twang strike her deep in her heart. For years, the NCR Police Force had been absorbed into the Military Police Unit, and they could barely contain black market dealings of Chems and military grade weaponry on the streets of NCR’s cities. They did not have the resources or power Mr House seemed to think they did. For nearly 3 years straight she had been bombarded with evidence of killings by her own subordinates, illegal incarcerations, and illicit behavior between colleagues within her own chain of command, with no power to rehabilitate or prosecute those involved. Meanwhile, those that had the money to escape fled to New Vegas, desperate to find a life of comfort. It was possible that through re-establishing trade and mutual respect with Mr House, they could rebuild the NCR’s respectability on the international and internal level. She found herself hoping the treaty would be signed.
‘This... is a huge proposition. I hope you can understand the overwhelming nature of what you’re telling us, it’ll take a bit for us to come to a conclusion.’ Neville exhaled, as though he had been holding it for the last minute.
‘I understand.’ Mr House responded.
‘Maybe I ask,’ Donnie piped up. ‘What specific kinds of technology will you provide to the NCR?’
Mr House ran down a checklist. ‘Vehicles. Remade pre-war cars. Excavation machines. Cement mixers. Would provide jobs and improve your infrastructure in the process, whilst also giving me business and improving the situation here. Mutually beneficial for both sides.’
‘I see.’
Aminta struggled to contain her happiness. She had become a police officer to enforce safety and protect those who abide by the law. This was a way back to such operations, in which she could help those in need, rather than sit idly while their situation worsened.
‘I’ll also be willing to give 10% of the electricity produced by Hoover Dam to the NCR. It produces more than I need.’ Mr House offered.
Dennis shifted his weight, and opened his mouth. It was a second before anything came out.
‘15% would be great, if possible.’
‘Done.’ Mr House concluded.
‘Well, we’ll definitely have to confer this back to President Watson. As previously said by Mr Dawson, this is a huge offer.’
‘I understand. Aminta, I can only hope you also support this.’
Aminta smiled. ‘I am willing to establish a NCR Police Force here in New Vegas, and assist in establishing prosperity and stability, for the benefit of both states.’
‘Excellent. I’ll arrange for a Taxi to take you back to the border.’
*****
Nobody said a word in the ride in the elevator down to the entrance of the Lucky 38. There was a perpetual sense of being watched, and listened to, and Aminta supposed they probably were. She sensed from the stiffness of Donnie and Neville’s postures they felt the same way. As the three left through the ground level of the building, the desolate casino indicated a time long past, preserved in pristine condition yet uncannily lifeless; inhabited only by robots. Aminta felt a shiver flow throughout her body, prompting her to hurry outside.
Upon exiting, Aminta was greeted by the fantastic lighting she had seen from the Lucky 38. Buildings stretched high into the now night sky, perpetually lit up and calling for you to spend a few short hours in their luxurious suites and lose all the money you have without knowing it. She had visited the Strip a couple of times before the Second Battle of Hoover Dam. Back then, whilst still grand, its exterior walls felt cobbled-together, layered pieces of steel to preserve what glory the pre-war days had. Now, the Strip felt open, almost a complete return to complete pre-war glory, though there was no way of her knowing what such a time looked like. Polished, beetle like cars with extravagant interwoven pieces of silver and gold making up their hubcaps cluttered the road, filled with nicely dressed young women chattering incessantly.
Boys, ranging from teenagers to old men stumbled around, drunk and happy, their legs falling beneath them as though they were wet noodles. To the left, the Ultra Luxe Casino hotel stood at the far end of the street, intoxicatingly ostentatious and alluring for any hoping to climb the social ladder, despite the many rumors of cannibalism attempting to tarnish the brand. The fountain outside the front sprayed sparkling water into the night air which caught the light of the strip and reflected it like the jewels the building it was in front of was embroidered in. However, Aminta was not taken by the hotel, and watched two NCR troopers, still in their military uniforms be forced to dance in front of a crowd of onlookers. They were pushed and shoved as they struggled to dance, their arms and legs barely keeping to any rhythm as they fell to the ground, vomiting a putrid yellow substance onto the asphalt. She looked away in disgust and embarrassment for the two men.
A man in an expensive looking suit and bowtie greeted the three. Behind him stood a long polished black car.
‘Shall I take you to the crossing point?’
‘Yes.’ Donnie answered. Aminta and Neville followed his lead. He had more experience on the Strip than the majority of the tourists around them. She started the car once they were all inside, the engine barely kicking as it began to drive. Aminta marvelled at its power, it’s sleekness, at the strength and confidence of its movement and the luxury of it’s exotic wood plated interior.
The chauffeur drove to the large South Gate of the Strip, passing multitudinous buildings of similar grandeur and spectacle, all the same though uniquely different, until they all blurred into one mix of different colours and moving forms. The chauffeur leaned out of the side window, showed an identification pass to a Securitron, and the gate opened. Aminta’s car was the only car that left. As the gate closed, the car picked up speed and tore through the rest of Vegas.
Immediately outside the Strip, the buildings were noticeably more dilapidated. Aminta watched as the varied prosperity of the Strip curtailed rapidly into a mess of buildings, barely recognisable as residential or industrial, though they were unmistakably new creations. She almost didn’t notice it at first, but they were all the same. Row after row of buildings with the same geometric exterior, though placed at odd angles to each other, as if a child had been playing with them and haphazardly threw them into where they now stood. As the car moved further and further away from the Strip, lights in these buildings became scarce, and the brickwork became exposed to reveal pipelines and shreds of electrical appliances, some still spitting sparks. When the light of the Strip was nothing more than a flicker of light on the night horizon, the copied buildings were replaced with houses, roofs sagging, walls crumbling. As the car zipped passed, Aminta caught wisps of figures; people moving about the ruins and the darkness like ghosts, until they passed the last house, and all that could be seen was the night sky and desert shrubbery.
submitted by Professional_Panda_5 to Fallout [link] [comments]

Konfidential KUWTK Producer Secrets: Season 19, Episode 5 - "Sister, Sister and a Babymoon"

Hello my fellow poor people! Welcome to this week's “Malikas Kards Konfidential," inside production details/family notes from KUWTK’s last episode, “Sister, Sister and a Babymoon”
Needing 2 weeks of multiple health screens after watching this Malika-filled episode, producers surprised us with a trip to Morongo where we could pretend that we really care about the Malikas just for a brief moment in time. They gambled, put their own health at risk, discussed the horrors of giving birth to a person that’s about to pop, and honestly, nothing more. I realize that for most people, this episode is something so far out of reach from the normal Kardashian realm, so in moments like these, I am humbly reminded why this show is coming to an end. #ThisIsTorture
Our A-plot is Khloe taking Malika on a babymoon, something that is apparently a very real thing, and our B-plot was Corey v. Kendall. Let’s dive in before we're all haunted by Robert Kardashian's hologram!
Cold Open/Scene 1: Kourtney and Kim discuss Kendall/Kylie fight
Scene 2: Kim and Khloe talk about the fight while Kourtney sits in the corner and says nothing
Scene 3: Kim, Khloe and Scott talk about the fight + Malika's babymoon
Scenes 4/5: Malika sits through labor horror stories during her baby moon lunch + en route to Malika's favorite spot in the world, Morongo
Scene 6: Kylie breaks away from STASSSIE BABBBYYY to fulfill her contractual obligations by participating in a scene w/Kris at her office
Scene 7: Khloe, Khadijah and the other girl day players celebrate Malika in their Morongo suites
Scene 8: A future boring plot is SAVED by Corey reading Kendall for the "asshole" that she really is
Scenes 9/10: Malika celebrates International Women's Day by telling the world she don't give a flying FUCK about her baby daddy's business + Khloe, Malika and their day players risk their health by playing in the casino amid a pandemic
Scene 11: This trip seems to never end as Khloe, Malika and their day players head to dinner
Scene 12: This episode still drags on as Malika gives her baby a real kick by drinking caffeine
Scene 13: Corey and Kris talk about the phone call w/Kendall
Scene 14: Khloe, masked up, is graced by a visit from Kris... who is shook by the new mask culture
Scene 15: Kendall shoots her Architectural Digest cover
submitted by LinusRanger13 to KUWTK [link] [comments]

A Wishlist for the future

Hey all. Here’s another post with another person’s ideal additions to the game. And yes, I want bugs to be fixed, too. I just wanted to write up a list of things besides bugs, since we all know they exist. I’ve organized these by categories to an extent, but some of them certainly overlap.

Gameplay:

* Decisions that affect the game. I understand that can be difficult given the multiplayer nature, but it is not impossible, and very much needed.
* Phasing. This builds on top of the former. Phasing would allow us to see different things in certain places depending on where we are in the story and what we’ve done. This was already sort of implemented with Wastelanders and interiors, but it could be expanded upon to really improve the game. If I make a decision that blows up another faction’s town, then the town should look destroyed to me, but intact for someone who did not destroy it. World of Warcraft does this very well. When you enter certain zones, you’re kind of just instantly phased into a zone that is tailored to you and your game. Your party members are still visible on your map, and if they’re at the same point in the story, they remain visible to you and you all see the same things. If they’re not, then they remain visible on your map, but invisible in the actual game and are phased into their own version of the zone. I know the fallout engine is old, but so is WoW’s, and they’ve had to work on it a lot over the years. Phasing was only implemented back in 2014, I believe.
* Mail and banking systems. It drives me insane that I can’t send items to my alts, or even other people. It’s also maddening that I can’t access an account-wide stash. Some of my characters have exactly what the others need, but the only way I can transfer it over is by being a FO1st member and then hoping I can log in and out fast enough on a private server to pick up some stuff that I dropped on the other character. That’s not a great system. Plus, think about how fun it would be to RP as a mailman in Appalachia. Just leave some goodies in mailboxes and skip off.
* Better Survival. I can appreciate trying to balance survival needs without crippling us if we forget to sleep or eat, but… survival adds so much to the game. We’re in a desolate wasteland, trying to rebuild society while also trying to find edible food, drinkable water, and not get destroyed by a giant mutated bat. I’ve always found RPGs so strange in that they rarely force you to actually take care of your character. You’re just this invincible adventurer that never has to eat or drink or sleep or even hit the john. We have to restore mana, but not our bellies? When Fallout started including survival elements, it made the game next-level for me. FNV was so much harder and exciting when I needed to find food without a cazador killing me every five seconds. FO4 was incredible with all the crafting and cooking and dying before I found a bed. FO76 has the advantage of not needing to save, so survival can really be implemented without making the game as difficult as previous entries have been. Recently, the food and water debuffs were nerfed, which is the opposite of what should have been done. With all of these amazing recipes in the game, there should be a need to eat them. We should need our water purifiers. We should need a bed. We should be weakened if we don’t take care of ourselves. Diseases should actually hurt us. Survival has been one of the unique, and brilliant traits in Fallout as an RPG, and it should be expanded upon, not shrunk down.
* Fishing. I’ve seen a lot of people asking for this, with a small amount saying they wouldn’t like it. If you don’t want it, you don’t have to use the feature. Fishing could be so freaking fun. It doesn’t need to be complicated. Action button to cast, action button to reel in. However, with fishing tournaments, unique loot, new food recipes, new weapons, new enemy encounters, and more, fishing would quickly add a fantastic experience to the game. There’s gotta be mutated fish in those waters, and I wanna catch them. It’s always puzzled me that this wasn’t implemented in FO4, honestly. All of Far Harbor was fishy, and yet, there were no fish. We could also have fish nets/traps in our camps; something we can put in the water and use to catch fish over time. I loved the idea of trappers in FH, and this would also allow some great RP.
* Mini-games. Holotapes of games that we can play on our pip-boys are cool! It’d be even cooler if we could place arcade machines in our camp like we could do in FO4. Maybe in a future settlement, there’s a casino. Let’s wager some caps and go for it. Got a deck of cards? Cool, let’s play some Caravan while we wait for an event to pop up.
* Achievements. I love the challenges. I know not everyone does, and that’s fine. I like having to work toward weird little goals. An achievement system could add to the current season passes and challenges. I don’t know exactly what it would do, but I know that I would like seeing a banner pop up saying that I’ve achieved something, and then be able to show off my achievement somehow with a trophy or something. Obviously, Scoreboard does this in a way already, it would just be cool to have other types of achievements to display.
* Better farming. If I can plant a wild blackberry at my camp, I should also be able to plant a pumpkin or cranberry or anything else. Maybe we have to complete a questline to plant certain things, that’s totally fine! I like the idea that certain ingredients and plants are more rare and difficult to attain. It only makes sense that we should be able to plant them in our camp, too, though.
* More maps. This one is obviously something that should grow overtime. I know there's hints that we may be able to go to other states fairly soon, and I really hope that's true. It sounded like they will be places we've visited in past games, which is an awesome idea. I would love to see new areas, though! We've yet to visit really anywhere in the south, but there's a ton of potential for the Fallout down there, I think!


Roleplay and Combat:

* More clothes. I dunno about y’all, but I like to make characters based off a combination of name, outfits, “occupation,” and then their build. So, for instance, a mailman as mentioned above would be wearing a postman outfit (model exists in fo4 already) to fit his theme, and then maybe specialize in thrown weapons. I mean, that sucker should be able to just chuck stuff at their enemies (will expand more on throwables later). But, there’s no mailman outfit. For all the gunslinger fun, there’s really not a whole lot of cowboy-esque outfits. The “western” ones are decent, but the pants look pretty weird on the characters for whatever reason. Some more cowboy outfits would be great. More flannels, please, holy moly. We’re in Appalachia. There should be flannels everywhere. I want to run around as a lumberjack and just decimate people with an axe. There’s so many fun possibilities for characters, we just need more clothes to make more unique looking builds.
* Display character names. Please, please, please. What is the point in naming a character and coming up with a story and theme and build if everyone just sees “biscuitlicker42069” in the game??? It makes no sense. There is absolutely no reason to not show character names. If we want to play with people again, we just add them. Still don’t need to know their account name. And, please allow us to rename characters. Other games simply charge a fee to rename your characters. I’d love if this were a free feature, but whatever, do what you must, just allow us to change their names. If we can change everything else on the spot, we should also be able to change their names, especially if their names are being displayed.
* Special/perk resets. Let us go to an NPC and wipe everything so that we can easily rebuild characters. My first character was alllll over the place. Now I’m having to spend twice the amount of time I would by just starting a new character to be able to move his build around and make him actually viable. I don’t want to delete my first character. I just want to rebuild him (and maybe change his name).
* Give us more than 5 character slots. Why???? Why are we limited to 5???? I make alts on alts in every single game. I’m an altoholic. It’s a problem. But usually a game at least lets me make like, 10 characters per server. Not 5 account-wide. There are so many different builds you could try in this game, yet you’re forced to choose 5. I want my throwables mailman. I want my bloodied chef. I want my junkie cowboy. I want my irradiated barbarian. I want my power armored energy heavy gunner that works in the mines and collects ore in his excavator set. I want a stealth archer. I want a sniper. I want a fisherman that stabs mirelurks with harpoons and a pole hook. I want a farmer that runs around with a flaming pitchfork. I want a hippie musician that pacifies animals but demolishes humans with a guitar sword. I want a character that worships cryptids and only uses primal weapons. I want a bartender that just launches molotovs. There’s SO many things that we could do with all the perks and all the very cool weapons out there. We should have more character slots to be able to try these things out.
* Better throwables. As is, throwing knives are great until about level 20. Nothing makes them do more damage. Sheepsquatch quills have poison damage, but that’s it. Throwing weapons are really untapped right now. They could be so much fun. Meat cleavers are so savage, and taking my chef around with a rolling pin, or ripper, or flamer, or meat hook, and then also launching meat cleavers at enemies would be incredible. More perks that improve explosives and throwables in general are really needed to make them usable.
* More Factions. I don’t particularly care for the BoS, or the Enclave. I still enjoyed running around doing errands for MODUS, and I’m sure I’ll still enjoy the BoS quests. I didn’t like Paige’s attitude upon first meeting him. I did like Meg, though. And I enjoyed completing the Wastelanders quest line with both of them. Getting to work with these four factions is great. I’m a huge fan of working with factions and even playing multiple sides in my Fallout playthroughs. With that said, it’d be awesome to see more factions.

Community:

* Hub cities. Crater and Foundation were steps in the right direction, but not many people hang out there. Hub cities would be great for trade and teaming up, and make the game feel more alive.
* On the same note, perhaps an Auction House. I love vendors, don’t get me wrong. They bring people to your camps, and that’s awesome. But maybe we could have like themed weekly auctions. You can only auction certain types of items that fit the weekly themes. I dunno. Just a thought.
* Chat so that we can talk in a trade channel in the city, or a zone’s general channel, or with our party, etc.
* Dedicated servers. Now, I love being able to server hop. But the game desperately needs some sort of structure like this. Being able to hit up your friends and say, “Hey, I’m playing on Rob-Co tonight, let’s all head there,” would open up a lot of multiplayer options, including the auction house as mentioned above. It’d also definitely make clans/guilds more of a thing, which is a big plus. This would also!!!! Really!!!!! Help!!!!!! Server disconnection issues!!!!!!! Even if we still D/C, we can just log back into the server we were D/C’d from! No more losing loot or missing events because we got disconnected in the middle of a fight! Just log back in and continue! (That’s not to say that server stability improvements wouldn’t be welcomed, though…)
* Allow more players in the servers. I don’t know if this was a design choice, or a necessity due to the engine, but I really want more players in the servers. Sometimes the maps are depressingly empty, so I server hop, and find a ton of people on a different one. Allowing us to pick dedicated servers and allowing more players on each server would really build an even stronger community.
* This one is probably controversial, but, Level Caps. It’s so unbelievably weird to me that we’re allowed to level willy-nilly infinitely. What’s the point of that? Why are there players in the thousands? We never should’ve been allowed to level past 50. I think we should be reset down to 50, allowed to rebuild our characters for free (then pay caps to an npc to rebuild afterwards), and then steadily increase the cap over time. When “expansions” or DLC come out, then we get an increase, with fresh new (or old if you needed an old one) perks and special points that we can add, instead of having to take a point from somewhere else. This is how pretty much every other online game works, and it would make leveling a lot more exciting when the cap increases.
* Instances/Dungeons. The game really needs more of these. A lot more. Give us more end-game content. Give us a reason to need certain builds. Give us a reason to need a power armored 2H melee build, a stealthy ranged build, a medic build, a commando build, etc. all working together. Currently, teams are just kind of there. They’re almost never necessary. No roles are filled. It’s not like we have a tank, 2 dps, and a healer. But we could, so easily, and it’d be so, so, so tight.

The game has incredible potential. It really does. It is so unique. It has fascinating, deep lore that most of us have been invested in for years and years. The setting is breathtaking, and I can’t wait to see where else we go. However, it kind of scratches the surfaces of survival, RPG, and MMO, without really developing a solid foundation in any of them. I really feel adding some, if not all, of these things would help counter that. I’m looking forward to playing this game for years to come and seeing how it progresses. I played WoW for around 11 years (and will probably hop back into it soon to try out the new expansion), and I absolutely love being able to invest time into games like that and see my hard work go toward something. WoW felt like a second home. Many of us play video games for enjoyment, for an escape, for the feeling of success, for community. FO76 is a brilliant game capable of doing the same for a very, very long time. And that’s a good thing! We probably won’t see Fallout 5 for another decade. This game will be our wasteland home until then, and sometimes homes need some renovations and additions.

I may add more bullets or points to this list if I think of more, and will be sure to add a note when/if I do. I would love to hear what you all think, and what additions you would like.

I want to thank everyone that works on this game. I know it probably hasn’t been even remotely easy. I know that Covid has probably been affecting your lives, too. I know that at times, it probably seems like nothing you do will ever make the players happy. I know that your passion for games may be weakened at times because of the stress surrounding your jobs. Your work is greatly appreciated, though. You are bringing an experience like no other to us. You are providing these moments of joy. These escapes. The setting for our communities. Thank you for everything you’ve done, and everything you continue to do. You are appreciated.
submitted by -outstanding- to fo76 [link] [comments]

Doomsday Heist 2.0 ideas

The doomsday heist was my favorite update because the heists were actually well designed. When you died, yes it was annoying but there was a certain charm to it. I wish there were more variations to it similar to the casino heist. Here's some changes I know they won't make but wish they would.
Heist Variety
Unlocks
The trade price unlocks were cool but they're really one-offs. I wish you'd be able to unlock new research items, which makes sense because agent 14 is the bunker guy and he's a major role in the doomsday heist. You'd be able to unlock:
As I said, they're all research items and get added to the research table when they are unlocked.
Level/Interior Design
submitted by TheCoochieSnatcher69 to gtaonline [link] [comments]

Dear, Those Who Are Weary of Dating (Online)

Dear, Those Weary of OLD
This time of the year can especially difficult for some that are alone - for whatever the circumstances. We can all agree that love is a fundamental human need (as well as other animals - all you fur parents out there). We are told from a young age that in order to live a happy, healthy, and fulfilling life you must have that four letter word - LOVE. What if I told you that even though that is completely true, the HOW you get love is actually more important and why it may not be working. I am not a psychologist nor a relationship therapists, I am not a counselor nor a dating expert (although after 20 years of dating, I have some pretty good ideas). This letter are merely thoughts and observations that I have to share for those of you that are feeling alone, forgotten or unloved. No doubt this dumpster fire of a year has surely created isolation and mental health issues for everyone. But, being single and alone presents a much different picture, especially for those desperately looking for a meaningful relationship (more on that in a bit...).
To provide a little context, I have been single for just shy of two years out of relationship that in retrospect I could only describe as a significant life experience that has forged me into being stronger and more resilient man than every before. It was an abusive and toxic relationship that I allowed to continue for way too long - this was my fault. I would like to take the time now to thank God, Yahweh, Allah, Buddah and every other universal spirit that helped guide me back on my path after that relationship. In all honesty, I have a few friends that were beyond helpful through that process - you know who you are ;)
After my break-up, I sat in grief trying to figure out how I got there and where I was going to go. Naturally, I turned to good old online dating. And did so significantly prematurely without realizing all of the self-work that I needed to do to heal myself. I was looking for that next date, the next girl, the next relationship to fill my void. To help cure my lonesomeness, my aching desire for love, to be loved. I have always dated and met women in-person or not through online methods. I had friends who were ranting and raving about how "easy" it was to meet women and how much "fun" you can have. on sites like Tinder, Hinge, or Bumble. I was skeptical because I enjoy the process of connection when meeting someone live and in-person and doing it "old school". Nonetheless, I was so desperate for something different and an easy fix for my newly love lost. That was my first hit of the drug that I call - OLD or Online Dating. And in the words of Rick James, it is one hell of a drug.
For almost two years, I swiped or clicked through thousands of profiles, got tons of numbers, went on dozens of dates, had a few pseudo-relationships that lasted usually no longer that 40-60 days. However, after investing emotional capital, time, financial resources, I still did not find what I was looking for - a true relationship. Ultimately, the whole online dating game became exhausting, time consuming and left me feeling worst about myself than I ever had in my life - sound familiar?... I kept repeating this process over and over reaping the same results. If I could make a standard operating procedure, it goes something like this;

Definition of Insanity: Doing something over and over again the same way and expecting a different outcome.
I literally had dating fatigue (what is this fucking WWII - battle fatigue?) Yes, that is now an actual term. I felt like I was running human intelligence collection for the CIA or something. So how is something that is supposed to be enjoyable and fun been morphed into something onerous for mental health and our self-esteem?
We are attempting to create authentic relationships through inauthentic mediums. We are seeking instant gratification for something that takes time, patience and a little luck to build. We are looking for someone to share that endless "honeymoon" feeling that doesn't exist.
Here is what I am talking about. It has been clearly researched and documented on the cognitive manipulation social media has on its users (i.e. Social Dilemma or Agents of Chaos for a more geopolitical perspective). We are clearly seeing how younger generations suffer from higher levels of depression and lower self-esteem and effects of online bullying. We are seeing the addictive properties of social media and technology and how these platforms are designed to keep the user engaged for a long-extended period of time and for as frequently as possible. We have seen how these social media platforms that were designed to bring us together has actually made us farther apart. We have to remember that OLD is social media.
I used to joke about seeing a group of high schools interacting in a modern group setting, all of them had their phones out and nobody engaging or being present. In my own hypocrisy, I was making fun of those students for something that I was doing myself. While I was swiping away while I wait for my coffee in-line, I wasn't engaging either. How many potential conversations could I have started with potential partners in real life that I missed? I will never know. However, see how starting a real in-person conversation right there in the moment is an instant connection (or not) and in my online dating procedure we don't even get to the in-person communication until Step. 6?... Think about how much time and work that is to text message individuals, many who are only seeking personal affirmation and attention. Attention is interesting because just like with getting a like on Instagram or Facebook, getting likes on a dating website also sends you a hit of dopamine. Literally, just like pulling a slot in the casino.
This leads me to my next observation: people only portray the character that they want to present. As with all social media, people lie. I know, shocking and riveting news. However, I didn't realize the extent that people went to create their "character" online. This little nugget was dropped on me while on a cruising on boat on Lake Washington last summer. I watched as these guys with yachts had attractive woman hanging off the deck, posing as if it was a Sports Illustrated photo shoot. And it was. There were guys out there taking full photo shoots of these girls, sometimes with multiple cameras or phones - all to get that perfect picture to look the best. That day I learned about the Boyfriends of Instagram. Dismal times.
This is the extent some people will go to create the image of themselves on their Instagram page, this obviously bleeds over into online dating. What will someone do to create their character? How far will they go? So, while you are at be at home feeling like a poor and fat loser, living the dull existence, everything you are seeing online is a MicroHollywood - it is all bullshit. Same goes for the finding love online, you will commonly never see the real person (at least not for a while), because initially everything is the facade. From the pictures on the profile to the answers provided, most of it is not authentic. You have to upsell your brand to be competitive.
Then when you meet the real person.... And find out they are not what you thought they were because their portrayal was not authentic. Next move, we just leave. Why, vanish? Because there are millions of other options online. We commonly think that it acceptable to just stop talking to someone and never provide a reason. Imagine if we just walked away in the beginning or middle of every meeting or social interaction, we would have no social networks of any value. But, yet we do it in OLD. Manners in dating are out the window. I have heard the horror stories from many ladies on the infamous "dick pic" which still to this day baffles me that some men think this a legitimate strategy to get laid... We wonder why our intimate online connections are not flourishing?...
There is really great saying and core value amongst the Army Green Berets that I think can shift our perspectives on dating in the modern world - "Quality is Better than Quantity". It rests on the critical value human emotional intelligence plays into how relationships are built and work efficiently. In OLD, what we are actually seeking is that instant gratification through unlimited options for partners instead of seeking authentic and quality in a very shortlist of highly-qualified suitors. It is tiresome to keep putting effort in individuals who do not want to put in a good faith effort.
So, with all this rambling, what the fuck is my point about being sad and lonely during the holidays?... This whole year has been an exercise in self-reflection (or at least isolation). Have you maximized all this time alone? Have you done any self-work to improve yourself for your next potential suitor? I realized that after all of my dating failures that the one common denominator was me - I was selling myself short. I was attempting to achieve something authentic through an inauthentic medium. I have been clean from OLD and social media for a few months and I have to tell you, I have acquired close to 3-4 hours of my day back and my mind feels amazing clear and I feel more at peace.
So those of you frustrated and lonely this holiday season with online dating. Put down the apps, it is a drug that is designed to capture your time and attention, not your heart. Spend this time in isolation to really do the hard work of understanding who you are and what you are trying to achieve in life - nobody knows this greatness, but you. If you have problems with who you are, then those problems will not be cured by anybody else or any relationship - you have got to love yourself for someone else to love you.
Stop looking at what other people have and comparing to what you don't have, remember most of it is bullshit and not real. Most of those people aren't on Learjets, they have studios that look like the interior of an private jet, insane. Having gratitude and helping others was a way that I got out of my dating funk - trust me you may be single, but what are all your other blessings?
Be good to yourself, you deserve all of the positive things in the universe and they will come if you do the self-care. You also have let the universe do its work as well. You will always have love, if you love yourself and who you are. And why shouldn't you?!! You are actually pretty fucking awesome!! And finally, turn off the fucking holiday romantic comedies, they are toxic and unrealistic and will make anybody other than Matthew McConaughey feel like shit.
Keep your head up! Merry Christmas!!
submitted by RocLaw to dating [link] [comments]

The 13th floor: The Back-room Break-room Birthday Party.

I've been navigating the seemingly endless collection of mostly empty offices and hallways for what seems like ages now. My watch had stopped working sometime shortly after I awoke here, wherever here is, and my phone had zero reception everywhere I went, so I had turned it off to save battery life what seemed like forever ago. The only sound here breaking the ominous silence is the constant buzz of the lights overhead. It is almost maddening. It gets to you in a dark way, an ever constant droning sound that works it's way into your mind like a splinter, driving you mad. The walls are a sickly mono-yellow color that makes me nauseous the more I look at them, so I try not to. A seemingly impossible tasks because they are everywhere you look, all painted or wallpapered that same uniformly ugly pattern. Even the carpet pattern is hard to stomach. This entire place is deeply unsettling to look at. The interior designer was obviously a sadist who had no sense of good taste.
I type this now, with what little battery life I have left, partly so some record exists of the events I've seen, maybe someone will find this phone, and partly because I do not know how much longer I'll be able to hold on to the memories myself. I'll power my phone on once a day and record what I can before turning it back off again. If I try hard enough, I can sometimes remember moments of my life from before "this" place, and then the buzzing sound seems to intensify and washes those thoughts away again. I vaguely remember sitting in a chair, across from a man dressed in a black business suit, asking me about my previous work history. I was being interviewed for a job opening in security, that he explained needed to be filled because the previous new hire had apparently quit and walked off-site without a word to anyone, having never returned to the security office after taking lunch.
He said the previous new hires name was Logan, and Logan had apparently vanished. We had a brief conversation concerning Logan's girlfriend who had come by the building several times, and distraught over his disappearance, had caused a scene in the lobby. I remember reading about his disappearance in the papers, and seeing a clip about him on the news a week or two prior. The police were actively investigating his disappearance, and had already came through and combed the building, questioning employee's and looking over the security footage. Logan's girlfriend Sarah was now on the banned list, and the man sitting across from me was adamant she wasn't permitted on the property. We were to call the police immediately if she arrived on the premises, and that her picture was posted on the wall in the security office for easy reference.
If I close my eyes and plug my ears to drone out the buzzing, I can almost recall the mans face. Almost. I can barely make out the basic features of a nose, ears, and glasses, but the more I try to focus on any one detail, the more his face blurs and becomes almost like tv channel static. Then the memory fades and the buzzing intensifies. The next thing I can remember, I'm being issued a badge, keys, a radio, a flashlight, a night-stick, and an employee handbook. An elderly man in a security uniform, whose name-tag reads "Michael", is giving me a tour of the building, explaining my various duties before leaving me to my own devices for my first shift. I remember I sat for hours in the security office, precariously flipping the pages of the employee handbook while periodically glancing at the security cameras. I wrote the hourly annotations in my log, ate a snack, and checked the messages on my phone. Pretty dull work day, which in the security field is ideal.
I stuffed the book in my back pocket and looked at the clock. It was late, 9:56PM. It would be just me now, until the following morning at 6am. 6PM-6AM shifts are pretty drab. The last employee had left hours ago, and I could see the janitors leaving the front lobby now. It was time to lock-up behind them and do my first rounds. I left the office and made my way through the building checking doors, and turning off lights, and computer monitors employee's had left running. I made my way to the lobby, locked the front doors, and then made fresh coffee in the break room.
I filled my thermos and took the stairs down into the basement, to the boiler rooms and went from riser to riser, checking the pressure gauges and writing my initials on the safety clipboard sheets hanging nearby. The boiler rooms were dimly lit, smelled awful, and there was a heaviness in the air, probably due to electro-magnetism given off by all the electrical boxes on the walls. I jokingly said to myself "This is what Freddy Kruegers bedroom must look like." It gave me the creeps, and I didn't want to spend any more time down there then I had to, so I quickly finished the riser checks and decided to take the elevator back up to the security offices, instead of climbing the stairs.
I climbed in, and noticed that in typical western superstitious fashion, the architect had omitted the 13th floor entirely. It went from 12 to 14 and then proceeded to count normally. This is standard in most high rise office buildings, hotels and casino's. I punched the button for floor 6, where our security office is located, and the doors glided shut. The elevator began to climb. That is when it happened. As the light dinged for floor 5 the elevator stopped. I was confused and thumbed the button for 6 again. The doors opened, closed, and then the elevator started moving again. It took me back down to the basement labelled B1. The doors opened. I again hit the button for 6, the doors closed and started to ascend. I calmed myself and swore I'd skip the elevator and just take the stairs next time, however long the climb might be.
The elevator went to 6 and the doors opened. I sighed in relief, but it was short lived. When the doors parted it was the basement level again! I panicked and began hitting the Emergency button, all the while knowing no one was inside the building to help me. I thought to myself I should sprint out the doors, through the boiler rooms and into the stairwell but before I could act on the thought, the doors shut and the elevator began moving again. It rose and rose, 10th floor dinged past. 11. 12. Then it stopped on 14 (the actual 13th floor of the building). The lights flickered momentarily, the air seemed to crackle and made my hair stand on end. There was an intense buzzing sound that was almost deafening. The doors opened and I darted out. The doors closed, and I turned around to discover a solid yellow wall where they had been! The doors were just gone, and the wall seemed to momentarily shimmer before becoming solid and blending in to the surrounding walls.
I reached out and ran my hand over where the doors had been, felt a static shock, and fell crumpled to the floor. I awoke some time later, dazed and confused. I looked at my watch and it had stopped. It read 10:36PM, but it felt much later than that and I was hungry again. My stomach rumbled. I spent what must have been the first day exploring empty rooms, looking for another elevator, a stairwell, or a window. I found nothing and no one. There is no way to keep track of time here, except for when I sleep. So I explore for as long as I can, then sleep. That is a day. Rinse, repeat. This place is impossible huge. It cannot be this big. There has to be an exit somewhere. I keep thinking about the elevator doors disappearing and cannot wrap my mind around it.
All the rooms are universally mostly the same, with little to no distinguishing features. Most are unfurnished. Day 2 I found a desk with a sharpie in it. So I started marking off tally marks in the employee handbook to keep track of my days. Day 3 I found a bottle of almond water on a filing cabinet, which is good because my coffee thermos was nearing empty. I've now taking to relieving myself in the corners of rooms partly because I have to, partly to mark rooms I've already explored, and partly as a screw you to whoever designed this place.
Day 5, my head hurts. The continuous buzzing from the florescent lights is giving me a migraine. Caffeine withdraws aren't helping either. Day 7 I found a patch of mushrooms growing on top of the moldy carpet in an empty office. I rubbed them on my arm and there was no allergic reaction so I assume they are safe to eat. I ate some and they had no ill effects, so I began rationing them. Day 9 and I've smoked my last cigarette, the pack is empty. Day 10 and nicotine withdraws hit. Day 12 and a thought occurred to me: I have a lighter. I don't know why I didn't think of this sooner! I used the empty cigarette pack and a few pages from the handbook to start a fire. I thought maybe if I set the wallpaper on fire, I can catch the building on fire, and then finally someone will rescue me. If they don't, then at least I'll die and finally be free of this place and the fire will take this hellish place with it.
The wallpaper crackled slightly but wouldn't take to the flame. Flame retardant wallpaper? Does such a thing exist or is this place limbo? Am I dead? Is this the waiting room of the afterlife? If so, where is everyone else? I tried the carpet too but it's damp, wet and moldy everywhere. Later that day I found another filing cabinet and climbed on it to reach the ceiling. The ceiling is solid. I could reach a sprinkler head, so I made another fire, and held the flame close. It came to life and soon every nearby room was down-pouring water, but no fire alarm sounded. I pulled out the empty filing cabinet drawers and used them as buckets to collect the water. At least now I won't die of dehydration. I cleaned myself up, and washed my hair and face. After about 20 minutes, the sprinklers drizzled up and stopped producing water.
Day 15 and I swear I've passed through this room before. The pile of shit in the corner is unmistakably mine from days ago. With a grouping of mushrooms sprouting from the top of it. Great. I'm now eating mushrooms grown from my own shit. Day 19, I found a metal chair in the corner of a big office, and began using it to attempt to break through the wall. After about 30 minutes, I managed to punch a decent sized hole, only to peer through and discover it goes to another identical empty office. I managed to squeeze through, only to discover it's leads to an almost identical maze of empty rooms and hallways just like the ones I had just come from!
The air is stale here. I found a desk with some felt tipped pens in it, so I'm now using those for tally marks and the sharpie to write X's on walls and doors of rooms and areas I've explored. This area seems darker, and less illuminated. Some days I have to backtrack back through the hole to fill my thermos from the filing cabinet drawers. Day 22, I found a message written on the wall in black marker that reads "Sarah, I love you!". My heart sank. Is Logan down here? Had the same thing happened to him? Had he returned from lunch, and rode the same elevator, just to be deposited here like I had? That meant the elevator entrance wasn't localized, as he was deposited on the other side of the hole I had punched in the wall. What in the hell is this place? Is this Hell?
Day 25, I'm out of water again, so I've taken to ripping up the moldy carpet and wringing it out into my thermos for what little water I can. I've found many mushrooms, and what I can only surmise is piles of Logan's shit in the corner of many rooms.
Day 29... I found Logan. Or rather, what is left of him. I rounded a corner and forced open a door peppered with holes, that was blocked by a toppled filing cabinet, into what appeared to be an office break room, complete with a table, chairs, a water cooler, a half-eaten yet stale birthday cake, and Logan seated in front of it. The smell was horrible. Written on the wall behind him was the words "I'm sorry Sarah!". Logan had apparently holed up in this room, and finally, taken his own life by slitting his wrists with the knife used to cut and serve the birthday cake. I looted him, found a 9mm pistol with no ammo on his belt, though the floor was littered with spent casings, and moved him to the hallway and let the room air out. I secured the door the same way he had, found a fire-extinguisher in the corner, ate the cake, counted my supplies and rations, and slept hard under the table to escape the lights overhead.
I awoke a few hours later to rustling in the hallway. I sprang to my feet thinking someone had found me. I peered through one of the many holes in the door and to my horror I saw two black human like creatures on all-fours feasting on Logan in the hallway. I began shouting and pounding on the door hoping to scare them away, but though frightened at first, they returned and simply dragged him out of sight. I laid awake the rest of the night, listening to low pitched inhuman growling, the sound of bones snapping, and the wet slap of meat as they devoured him.
Day 30, starring at the door, I realized the holes I'd peered through were Logan's attempt to shoot the creatures who had boxed him in here. Realizing he had fired his last shot, and had nothing but the cake and water cooler left, he chose to slit his wrists instead of starving to death, or being eaten alive. I waited until I thought the creatures were gone, before I peered out the hole again, but immediately I saw movement and heard growling again. I had inadvertently fed them Logan, they had just eaten and time was on their side. They were going to simply wait me out.
Day 31, I peeked out and they are still there! So I devised a plan. I armed myself with the knife, I have a night-stick and a fire-extinguisher. I was going to make a run for it, or die trying. I slide the filing cabinet aside, readied myself, and threw the door open. I bolted into the hallway, unclipped the ring on the extinguisher and hosed the first creature that lunged at me. It howled and scurried off down the hall, rounding a corner and disappeared from sight. The second creature crouched down and growled but didn't move. I sprayed the extinguisher at it, and it cowered back a few feet and continued to growl. I locked eyes with it, and sprayed it again. It darted off bouncing down the hallway and disappeared around the same corner as the first. I dragged Logan back into the room, closed the door, and sprinted back to the hole in the wall. I climbed through and barricaded it with a desk. What the bloody hell were those things?
Day 32, I mustered up the courage to return through the hole, to the break room to fill my thermos with water from the water cooler only to find Logan propped back up in the seat, this time surrounded by mannequins wearing birthday hats posed in odd fashion like they are having a party. I freaked out and ran back to the hole and climbed through. I re-secured the hole with the desk, and filing cabinets I dragged from several rooms. I spent the night half crying, half sleeping on the floor. When I finally slept, I awoke because I thought I heard a phone ringing somewhere in the distance, but I can't be sure where, or even if it was real.
Day 33, I've got plenty of water both in my thermos and in two of the remaining file cabinet drawers, a lot of mushrooms, a knife, an empty gun, my flashlight, and night-stick. Those "things" and the mannequins don't seem to be on THIS side. My phone is at 17% and I've run out of ideas. I can't imagine what I've done to end up in this place. I'm going to explore more of this side, the safe half, and see if I can't find the phone.
Day 34, my phone is at 4% and...
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https://preview.redd.it/yfw17lh1az261.jpg?width=299&format=pjpg&auto=webp&s=34653171b71928a40094747421c0ed9077a738ec
submitted by Craziism1 to u/Craziism1 [link] [comments]

Wishlist/Gameplay ideas by a starter on this thread

Hey everybody! I’m kinda new at this community and I pretty much fell in love with the ideas, concepts and the activity you all perform here, at the start I need to say English isn’t my native language, since I’m from Brazil, so I’ll try my best here... I’m a long date fan of the Test Drive Franchise, I think since Test Drive 5 from the PSOne and I have a long date relationship with driving games and gameplay concepts and I’m here to share some of my ideas, and please be comfortable to speak your mind about what I’m going to say now!
First of all – I think the line of gameplay that TDU and TDU2 had was pretty cool, start from the bottom with some classic and/or affordable cars like the Mustang Fastback from TDU2 or the Alfa Romeo GT from TDU (please we need those cars in the new Test Drive, that Alfa was pretty sick!), also the license requirement was something that draws me back to the oldies Gran Turismo's and in my opinion was a nice touch to TDU2.
Another thing that I think was great and could have a comeback was the car club schemes from TDU at the PS2 version, it was so cool have clubs about specific cars like the Alfa Club, or the speedsters club – that could come with some kinda of benefits like the rookies receive some special livery and as you rank up you unlock special leagues like a Mercedes Championship to unlock and/or get a signature car from that brand or that segment of vehicles. The clubs could also be a place to see some exclusive cars and throws some parties or even some pink slips. Speaking about club ranks, maybe when you become the president you can change some of the style of the club facilities, like put some cars displays, select photos for the walls and promote events like the parties I was talking about. The club mechanics could also go a little bit deeper like you need to bring more people to see the cars, come to the events and even become members. You can try to attract some famous drivers to attract and that generate money to the club and more fame since become a big player in the media and at the motorsport scene was a thing at TDU2.
We really really need a good physics for this game, please focus on something more simulation-esque and like Driver San Francisco – that showboating driving skills that Tanner had was so funny! – I know isn’t the same kind of game but I think Driver nailed the arcade style but the cars doesn’t feel like had weight. Of course cars like a Chrysler 300C or a Lincoln Continental should been able to do all that things like Drifts or easily jump 300 meters of the ground, they need to ride like a comfortable and Softly car when you want and be a mad crazy demon when you floor it.
Talking about customization, we don’t need all that crazy Rocket Bunny widebodys, that’s not the spirit of TDU, we need to be able to choose the variant you want, like if you need a Challenger SRT or a Hellcat, you choose the rims, the body color, the vinyls colors, the interior color, the stitching, maybe what is written on your personal side skirt plate like the Aston Martin's and Ferrari’s. The performance upgrades could be something that you can lead to the brand preparator, like AMG and Brabus to Mercedes and Nismo to Nissan and you buy packages like was on the others Test Drive's but you can also tune at your desire things like tyres pressure, gear ratio, suspension height and stiffness etc.
The cosmetic clinic is pretty much mandatory, we have that since the original TDU! One thing that could be added to the clinic is to choose your body style like be fat or slim or even athletic. That could be worked in some kind of gym but I don’t think that make sense to TDU. We need back the clothing stores with all kind of style you want. If you want to wear your favorite car brand tshirts you can, if you want to stay classy and dress to impress you got it, if you want to be a rich farmer or something more Country be my guest, a rocker style, hip hop style, hipsters, chavs you have them all! And if you want to precisely choose what you want to wear and how you want to wear will be so cool! At least something like Saints Row 2 with lots of options. Maybe the clothes and the clothes stores could be attached to some kind of fame system, if you have enough fame you got some special attires or if you become a member of a club, you get a brand new clothing item of the car brand. The clothes could have some kind of effect depending on what you are doing, for example: if you are in a classic exotic race and you wear some classic race attire or wear some classy suit you got a little bonus for the appearance or you get more fans according to the way you drive and the way you dress yourself. That’s just an idea I had since fashion and racing can be related.
Please, please, please bring back the used car dealer! That was so cool! They can also add some Easter eggs like certain days special edition cars appears like GT4 had. I’ll be a good thing if we had some kind of influence meter with the car dealer owner, like when you build up the relation with him he shows you the “Special Stock” like classic race legends and some of then can have some scratches and some problems so he’ll make those cheaper and store at your garage till you got the parts to get them running. Maybe you can pay a little more to him to get all the pieces and repair the car so you can drive off your brand new classical legend or you can get the car the way that is and you can see if the others dealers have the parts you need. The scrap cars we had in TDU2 can also make another appearance on this system as the act like transplant cars to get parts. Once you have a special classic car and enough fame, maybe you got na invite to some special event or a special club, that kind of progression and the sensation of having something special I think is something powerful thinking about game design and gameplay.
The casino! Also some of the coolest things TDU2 had could came back! The special challenges with the podium car was the cherry on the top of the DLC, see that sick Audi R8 Spyder on the lobby was insane! The slots machine was pretty nice too and the way the casino worked was fine.
Motorcycles! The motorcycle community need some love that TDU and TDU2 doesn’t have to them! We need championships with motorcycles, challenges, rinding in convoy options at free roam online, waypoints to our journey, things like was on Forza Horizon 2 but in this case we can create. Motorcycle customization will be cool too, change the colors, change the exhaust and things like this, but nothing too crazy, things more simple and discreet like the cars, you can also, for example, buy a brand new Ducati Panigale and drop at the Ducati preparator to build a Panigale R or a kind of Moto GP bike.
The real estate and the houses was one of the things that blew my mind when I jumped for the first time at the TDU series, was so cool building your car collection from the ground in your own house that you need to buy with your own money, that take a big step into the simulation and satisfaction ground. The customization was cool too but we need to bring that to a new level, like adding some exterior customization like put some fountains at the front of your mansion, or designate parking spots outside to show off your cars, or bring one of your favorite car to your lounge and display at the center. At the interior we could designate spots to put some bars and some interactive objects would be welcome.
About car selection I don’t think it’s a big problem, we need the iconic sports cars like Audi TT from the 00’s, the Silvias, 350z and that kind of cars at the start and then advances to the Mercedes Slk, SL, AMG GT, X-Class, G63 etc. The modern Hyper and Supercars, the classics like classics rally cars like the Stratus, 034 Stradalle, the Fulvia. Modern classics like the Impreza, the Lancer Evo, Celica, Corolla WRC. And please, bring a whole squadron of SUVs we need the Rovers, the Mercs, the DBX, Escalades, the Bronco, maybe even the new GMC Hummer EV and that Nikola Truck. You all athe Kylo You all at the Kylotonn can ignore this car list, but please give me back the Spyker cars! That sweet and nasty piece of crazy design needs to be at every TDU!
Now about the police, I don’t have problem with them being at the game but that doesn’t make so much sense to me, specially at TDU2, they aren’t so challenging and we are part of a legit competition, maybe we could have some special right to speed at the place – I know this doesn’t make sense in the real world, but I think the police is pointless..
That’s some of my ideas, I know I’m just a nobody but I was just trying to help with something and please everybody give me your feedback, I love to hear what you think about this game, the concepts and ideas you all have!!
submitted by HeisenberGeorge to tdu3 [link] [comments]

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